Difference between revisions of "Custom Car"
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* Documents \ Assetto Corsa Competizione \ Customs \ Cars | * Documents \ Assetto Corsa Competizione \ Customs \ Cars | ||
− | * open you .json File | + | * there you will find the one .json file named as follows: example: 42-201016-095902.json ( RaceNumber-YYMMDD-time.json ) |
+ | * open you .json File | ||
<!--T:11--> | <!--T:11--> |
Revision as of 11:27, 29 December 2021
In the game you have the possibility to create your own vehicle livery for each vehicle. The body can still be modified externally or it can be completely replaced.
Server Administrator from Multiplayer Servers can assign vehicle liveries to drivers or teams via Server Configuration / entrylist.json.
You can get to the InGame-Editor as follows
- select a Race Class & Team-Tile in Multiplayer or ...
- select the "Open Series" in Single Player
- click on "ADD" and choose one of the vehicle types
Individual Settings
- Race Number
- Team Name
- Nationality
- Banner & Sponsors
- Livery-Template
- Body and Tire colored pick
How can I modify my paintwork outside of the game?
Edit JSON File
First you have the possibility to edit the generated .json file. Go to:
- Documents \ Assetto Corsa Competizione \ Customs \ Cars
- there you will find the one .json file named as follows: example: 42-201016-095902.json ( RaceNumber-YYMMDD-time.json )
- open you .json File
Settings | Description |
---|---|
carGuid | |
teamGuid | |
raceNumber | set a favored starting number, from 1 to 998 possible / also selectable in the editor of the game |
raceNumberPadding | defines how many leading zeroes the race number has (values: 0-2) / largely obsolete due to similar functionality in-game |
auxLightKey | position of auxiliary LEDs / also selectable in the editor of the game |
auxLightColor | Color of auxiliary LED-Lights / also selectable in the editor of the game |
skinTemplateKey | Choose a pattern for the selected vehicle model: ↓IDs for Cars, Templates, LEDs, Sponsors / ID: 99 = carbon-skin, the color of the rim cannot be changed |
skinColor1Id | select Base-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png |
skinColor2Id | select Second-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png |
skinColor3Id | select Third-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png |
sponsorId | Premade logos of major sponsors / select it in the editor of the game / it is not needed if sonsors.png is in the skin folder |
skinMaterialType1 | 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image |
skinMaterialType2 | 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image |
skinMaterialType3 | 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image |
rimColor1Id | select Base-Color for rim: ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black ) |
rimColor2Id | select Second-Color for rims ( ring ): ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black ) |
rimMaterialType1 | 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome |
rimMaterialType2 | 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome |
teamName | Enter the name of your team here. The name is displayed "Vehicle selection / Team". |
nationality | / also selectable in the editor of the game |
displayName | / overwritten by CompetitorName |
competitorName | used to differentiate entries within the same team, ie "GT Team Red" and "GT Team Blue" |
competitorNationality | / also selectable in the editor of the game ( nationality ) |
teamTemplateKey | ... |
carModelType | select it in the editor of the game or here: ↓IDs for Cars, Templates, LEDs, Sponsors. |
licenseType | / overwritten by CupCategory |
cupCategory | Driver drives in the Cup-Category: 0 = your Rating ; 1 = ProAm ; 2 = Am ; 3 = Silver ; 4 = National |
useEnduranceKit | select Normal Bodykit = 0; Endurance-Bodykit = 1 ( Known bug: All custom cars forced to use Endurance kit ) |
customSkinName | defines the folder name of fully custom skins |
bannerTemplateKey | defines what banner style the car uses / also selectable in the editor of the game |
A skin consists of two parts, under: Documents\Assetto Corsa Competizione\Customs\...
- ...Cars
- myTeam.json-File
- ...Lieveries\myTeam\
- decors.json
- decors.png
- decors_0.dds ( self-generated )
- sponsors.json
- sponsors.png
- sponsors_0.dds ( self-generated )
- optional: ReadMe.txt
Preparations for your own livery
- create a team in the game as described above ( ↑Livery editing in Game ), now go to main menu
- got to Documents\Assetto Corsa Competizione\Customs\Cars, there you will find a file that is named as follows StartNumber-YYMMDD-time.json ( Example: 42-201016-095902.json )
- change the file name, it should be clear which vehicle it is and which team ( Mercedes_AMG_GT3_myTeam_21.json )
- got to Documents\Assetto Corsa Competizione\Customs\Liveries and create a Folder with same name
- write the name in your .json file on the line: "customSkinName": "Mercedes_AMG_GT3_myTeam_21", - save.
- go back to your team in ACC, click edit and save immediately afterwards - sponsors.json and decals.json will be created in your Folder
Create a Livery
- Now you can look around for templates for the vehicles, I found the following:
- you use these to draw your design and export it to your folder as a PNG file format
- In contrast to AC, the AO is not exported because ACC calculates all shadows in real time
- Tweak-Hint: better graphics for SkinMods
Details about the files & folders
myTeam.json
Settings | Description |
---|---|
carGuid | |
teamGuid | |
raceNumber | set a favored starting number, from 1 to 998 possible / also selectable in the editor of the game |
raceNumberPadding | defines how many leading zeroes the race number has (values: 0-2) / largely obsolete due to similar functionality in-game |
auxLightKey | position of auxiliary LEDs / also selectable in the editor of the game |
auxLightColor | Color of auxiliary LED-Lights / also selectable in the editor of the game |
skinTemplateKey | Choose a pattern for the selected vehicle model: ↓IDs for Cars, Templates, LEDs, Sponsors / ID: 99 = carbon-skin, the color of the rim cannot be changed |
skinColor1Id | select Base-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png |
skinColor2Id | select Second-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png |
skinColor3Id | select Third-Color for state coach: ↓IDs for Colors and Materials or select it in the editor of the game / it is not needed if transparency is not used in decals.png or sponsors.png |
sponsorId | Premade logos of major sponsors / select it in the editor of the game / it is not needed if sonsors.png is in the skin folder |
skinMaterialType1 | 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image |
skinMaterialType2 | 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image |
skinMaterialType3 | 0 = Glossy; 1 = Matte; 2 = Satin; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome, 6 = Clear Chrome ↓example image |
rimColor1Id | select Base-Color for rim: ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black ) |
rimColor2Id | select Second-Color for rims ( ring ): ↓IDs for Colors and Materials or select it in the editor of the game / unchangeable if 99 was entered for "skinTemplateKey" ( black ) |
rimMaterialType1 | 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome |
rimMaterialType2 | 1 = Glossy; 2 = Matte; 3 = Satin Metallic, 4 = Metallic, 5 = Chrome |
teamName | Enter the name of your team here. The name is displayed "Vehicle selection / Team". |
nationality | / also selectable in the editor of the game |
displayName | / overwritten by CompetitorName |
competitorName | used to differentiate entries within the same team, ie "GT Team Red" and "GT Team Blue" |
competitorNationality | / also selectable in the editor of the game ( nationality ) |
teamTemplateKey | ... |
carModelType | select it in the editor of the game or here: ↓IDs for Cars, Templates, LEDs, Sponsors. |
licenseType | / overwritten by CupCategory |
cupCategory | Driver drives in the Cup-Category: 0 = your Rating ; 1 = ProAm ; 2 = Am ; 3 = Silver ; 4 = National |
useEnduranceKit | select Normal Bodykit = 0; Endurance-Bodykit = 1 ( Known bug: All custom cars forced to use Endurance kit ) |
customSkinName | defines the folder name of fully custom skins |
bannerTemplateKey | defines what banner style the car uses / also selectable in the editor of the game |
decals.png & sponsors.png ( under construction )
decals.json & sponsors.json
The material properties can be changed using the files decals.json or sponsors.json
Here is a list of presets that you can use to get the same materials as in ACC in game livery editor.
Glossy:
"baseRoughness": 0, "clearCoat": 1, "clearCoatRoughness": 0, "metallic": 0
Matte:
"baseRoughness": 0.45, "clearCoat": 0.3, "clearCoatRoughness": 0.6, "metallic": 0
Satin:
"baseRoughness": 0.45, "clearCoat": 0.1, "clearCoatRoughness": 0.3, "metallic": 0
Satin Metallic:
"baseRoughness": 0.3, "clearCoat": 0.5, "clearCoatRoughness": 0.3, "metallic": 0.7
Metallic:
"baseRoughness": 0, "clearCoat": 1, "clearCoatRoughness": 0, "metallic": 0.625
Chrome:
"baseRoughness": 0, "clearCoat": 1, "clearCoatRoughness": 0, "metallic": 0.9
IDs for Cars, Templates, LEDs, Sponsors
Car | carModelType | skinTemplateKey | auxLightKey | sponsorId |
---|---|---|---|---|
Alpine A110 GT4 | 50 | 100, 101, 102, 103 | 1 | |
Aston Martin Vantage V12 GT3 | 12 | 100, 101, 102 | 1 - 2 | |
Aston Martin Vantage V8 2019 | 20 | 100, 101, 102, 103, 104, 105, 106 | 1 - 4 | |
Aston Martin Vantage GT4 | 51 | 100, 101, 102, 103 | 1 | |
Audi R8 GT3 2015 | 3 | 100, 101, 102, 103 | 1 - 9 | |
Audi R8 LMS Evo 2019 | 19 | 100, 101, 102, 103, 104 | 1 - 10 | |
Audi R8 LMS GT4 | 52 | 100, 101, 102, 103, 104 | 1 | |
Bentley Continental GT3 2015 | 11 | 100, 101, 102, 103, 104 | 1 - 3 | |
Bentley Continental GT3 2018 | 8 | 100, 101, 102, 103, 104 | 1 | |
BMW M4 GT4 | 53 | 100, 101, 102, 103 | 1 | |
BMW M6 GT3 | 7 | 100, 101, 102, 103, 104 | 1 - 3 | |
Chevrolet Camaro GT4 | 55 | 100, 101, 102, 103 | 1 - 2 | |
Emil Frey Jaguar G3 | 14 | 100 | 1 | |
Ferrari 488 GT3 | 2 | 100, 101, 102, 103, 104 | 1 - 9 | |
Ferrari 488 GT3 Evo | 24 | 100, 101, 102, 103, 104 | 1 - 10 | |
Ginetta G55 GT4 | 56 | 100, 101, 102, 103 | 1 | |
Honda NSX GT3 | 17 | 100, 101, 102, 103, 104 | 1 - 6 | |
Honda NSX Evo 2019 | 21 | 100, 101, 102 | 1 - 6 | |
KTM X-Bow GT4 | 57 | 100, 101, 102, 103 | 1 | |
Lamborghini Gallardo R-EX | 13 | 100, 101, 102 | no LEDs | |
Lamborghini Huracan GT3 | 4 | 100, 101, 102 | 1 - 9 | |
Lamborghini Huracan Evo 2019 | 16 | 100, 101, 102, 103, 104 | 1 - 11 | |
Lamborghini Huracan SuperTrofeo | 18 | 100, 101, 102, 103, 104 | 1 - 6 | |
Lexus RC F GT3 | 15 | 100, 101 | 1 - 2 | |
Maserati MC GT4 | 58 | 100, 101, 102, 103 | 1 | |
McLaren 570S GT4 | 59 | 100 | 1 | |
McLaren 650s GT3 | 5 | 100, 101 | 1 - 2 | |
McLaren 720S GT3 Special | 22 | 100 | 1 | |
Mercedes AMG GT3 | 1 | 100, 101, 102, 103, 104 | 1 - 17 | |
Mercedes AMG GT3 2020 | 25 | 100, 101, 102, 103, 104 | 4 - 19 | |
Mercedes AMG GT4 | 60 | 100, 101, 102, 103, 104 | 1 - 3 | |
Nissan GT-R Nismo GT3 2015 | 10 | 100, 101, 102, 103 | 1 | |
Nissan GT-R Nismo GT3 2018 | 6 | 100, 101, 102, 103, 104 | 1 - 4 | |
Porsche 718 Cayman GT4 | 61 | 100, 101, 102, 103 | 1 | |
Porsche 991 GT3 | 0 | 100, 101, 102, 103, 104 | 1 - 3 | |
Porsche 991 II GT3 Cup | 9 | 100, 101, 102, 103, 104, 105, 106, 107, 108, 109 | 1 | |
Porsche 991 II GT3 R 2019 | 23 | 100, 101, 102, 103, 104, 105 | 1 - 3 | |
? | 54 | ? | ? |
Fanatec, Thrustmaster, Logitech, Nvidia, Sparco Gaming, rseat, AK Informatica, Assetto Corsa Competizione
IDs for Colors and Materials
"skinColor1Id": ; skinColor2Id": ; skinColor3Id": ; "rimColor1Id": ; "rimColor2Id": ;
"skinMaterialType1": ; "skinMaterialType2": ; "skinMaterialType3": ; "rimMaterialType1": ; "rimMaterialType2": ;
"auxLightColor": ;
Color ID | Material ID 0 | Material ID 1 | Material ID 2 | Material ID 3 | Material ID 4 | Material ID 5 | Material ID 6 |
---|---|---|---|---|---|---|---|
glossy | matte | satin | satin-metallic | Metallic | chrome | clear-chrome | |
0 | |||||||
41 | |||||||
150 | |||||||
223 | |||||||
285 | |||||||
285 | |||||||
338 |
Team editing in Game
you can get there on the following paths in the game:
- Driver Profile / Costumize
If you want to edit outside of the game, go to:
- C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers
- You can find the description here: Text-Editor: Team
your find .json-Files here: C:\Users\***username***\Documents\Assetto Corsa Competizione\Customs\Drivers
driver1.json, driver2.json, driver3.json
File Content | Settings | Description |
---|---|---|
{ | ||
firstName | ||
lastName | ||
shortName | ||
nationality | ||
driverCategory | ||
helmetTemplateKey | ||
helmetBaseColor | ||
helmetDetailColor | ||
helmetMaterialType | ||
helmetGlassColor | ||
helmetGlassMetallic | ||
glovesTemplateKey | ||
suitTemplateKey | ||
suitDetailColor1 | ||
suitDetailColor2 | ||
playerID | ||
aiSkill | ||
aiAggro | ||
aiRainSkill | ||
aiConsistency |